Feel the ship
Another gem from Star Trek Voyager about user interface design in a 1998 episode. This time pilot Tom Paris wants to feel the ship.
Commander Tuvok and Lieutenant Paris are designing a new space shuttle craft. Tuvok warns about microfractures risks to the shuttle hull, and continues:
If we [have problems during flight], I suppose these useless design elements from your Captain Proton scenario will compensate for the problem?
Hey, every one of these knobs and levers is fully functional...
...and completely superfluous.
Maybe to you! I am tired of tapping panels! For once I want controls that let me actually feel the ship I'm piloting!
- Star Trek: Voyager. Extreme Risk (Wikipedia), 1998.