For truth! For beauty! For art! Charge!
This talk by Chris Crawford has became the classic manifesto of computer games as an art form.
Crawford is chasing a dream that he calls the dragon: the day computer games would be a viable medium for artistic expression.
We already have art forms that express a wide range of human experiences, so what is special about computer games as an art form, asks Crawford. It’s about the interactivity. Interactivity is transformative because that’s how the brain works. We learn not as passive receptacles of knowledge, but as active agents in an environment. For the first time in history, we have a technology that can automate interactivity.